For our challenge this week, we were tasked to create an anatomy drawing. I decided to produce the drawing in Clip Studio Paint. To begin with, I started with a canvas size of 1920 x 1080. I followed the guidelines presented to us by creating 8 circles to separate the different areas of the body. … Read More “Anatomy” »
Year: 2022
The basis behind the 12 Principles of Animation were created by Disney animators Ollie Johnston and Frank Thomas (Wikipedia, 2022). 1. Squash and Stretch The principle of squash and stretch determines the basis of the speed, momentum, weight and mass of the object. It is used to accentuate the physical aspect of the object if … Read More “12 Principles of Animation: Unity Bone Rigging” »
Our task this week was to create a sprite sheet that contains assets for a 2D Pixel Art Platform Game. We were given a design brief that states that the game is set in a fantasy environment with a target audience of younger gamers. A specific style was requested for the asset sets of colours … Read More “Sprite Sheet” »
For the sixth week, we were tasked to create pixel art for our platformer prototype. My initial ideas were inspired by the book ‘Six Crimson Cranes’ by Elizabeth Lim. Within the novel, there is a Princess who is able to give life to a paper crane which she hand crafted herself. Based on that paper … Read More “Pixel Art for Platformer Prototype” »
For our third prototype game, we were tasked to create a Top-Down Shooter. For its assets, I created them within Clip Studio Paint with 256 x 256 dimensions. My theme for this prototype is a red panda shooter, so for its player I opted to design the player as a red panda. In order to … Read More “Top-Down Shooter Assets” »
For our second prototype game, we were tasked to create a ‘Space Invader’ clone. My game is based on people feeding bread to pigeons. The basis of my game is that the player is a person throwing bread to stop the pigeons from attacking the player. The sprite shown on the left is a sprite … Read More “Pigeon Invader (Space Invader Clone) Assets” »
For our third week, we were tasked to create UI buttons for our Cookie Clicker prototype game. My inspiration for my Cookie Clicker were Chinese dumplings, so I created UI buttons that related to that. I opted to use the dumpling for the main clicker UI. For the upgrade buttons, I decided to use one … Read More “Cookie Clicker UI Buttons” »
The final challenge which we were tasked to do was to create a 2D Platformer. Link to the game: https://qkayy.itch.io/paper-crane-2d-platformer My inspiration for my player sprite for the platformer came from the book “Six Crimson Cranes”. In the book, the protagonist creates an origami of a paper crane which then becomes life-like when magic is … Read More “Paper Crane 2D Platformer (Platformer)” »
For our third prototype game, we were tasked to create a Top-Down Shooter. Link to the game: https://qkayy.itch.io/red-panda-shooter My inspiration for the top-down shooter is the animal red panda. The enemy sprites that I created were inspired by the natural predators of the red pandas, these include: To begin my top-down shooter game, I created … Read More “Red Panda Shooter (Top-Down Shooter)” »
For our second prototype project, we were tasked to create a Space Invaders game. Link to the game: https://qkayy.itch.io/pigeon-invader The Space Invader clone that I made centers around the player trying to throw bread at pigeons. The first few scripts I needed to create are the movements for the player and the projectiles that the … Read More “Pigeon Invaders (Space Invaders)” »