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Katie Li – Portfolio

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  • November

Month: November 2022

Pixel Art for Platformer Prototype

Posted on November 14, 2022November 25, 2024 By li2022 No Comments on Pixel Art for Platformer Prototype
Pixel Art for Platformer Prototype
Art and Animation Fundamentals

For the sixth week, we were tasked to create pixel art for our platformer prototype. My initial ideas were inspired by the book ‘Six Crimson Cranes’ by Elizabeth Lim. Within the novel, there is a Princess who is able to give life to a paper crane which she hand crafted herself. Based on that paper … Read More “Pixel Art for Platformer Prototype” »

Top-Down Shooter Assets

Posted on November 14, 2022November 25, 2024 By li2022 No Comments on Top-Down Shooter Assets
Top-Down Shooter Assets
Art and Animation Fundamentals

For our third prototype game, we were tasked to create a Top-Down Shooter. For its assets, I created them within Clip Studio Paint with 256 x 256 dimensions. My theme for this prototype is a red panda shooter, so for its player I opted to design the player as a red panda. In order to … Read More “Top-Down Shooter Assets” »

Pigeon Invader (Space Invader Clone) Assets

Posted on November 14, 2022November 25, 2024 By li2022 No Comments on Pigeon Invader (Space Invader Clone) Assets
Pigeon Invader (Space Invader Clone) Assets
Art and Animation Fundamentals

For our second prototype game, we were tasked to create a ‘Space Invader’ clone. My game is based on people feeding bread to pigeons. The basis of my game is that the player is a person throwing bread to stop the pigeons from attacking the player. The sprite shown on the left is a sprite … Read More “Pigeon Invader (Space Invader Clone) Assets” »

Cookie Clicker UI Buttons

Posted on November 14, 2022December 12, 2022 By li2022 No Comments on Cookie Clicker UI Buttons
Cookie Clicker UI Buttons
Art and Animation Fundamentals

For our third week, we were tasked to create UI buttons for our Cookie Clicker prototype game. My inspiration for my Cookie Clicker were Chinese dumplings, so I created UI buttons that related to that. I opted to use the dumpling for the main clicker UI. For the upgrade buttons, I decided to use one … Read More “Cookie Clicker UI Buttons” »

Paper Crane 2D Platformer (Platformer)

Posted on November 2, 2022November 24, 2022 By li2022 No Comments on Paper Crane 2D Platformer (Platformer)
Game Design and Prototyping

The final challenge which we were tasked to do was to create a 2D Platformer. Link to the game: https://qkayy.itch.io/paper-crane-2d-platformer My inspiration for my player sprite for the platformer came from the book “Six Crimson Cranes”. In the book, the protagonist creates an origami of a paper crane which then becomes life-like when magic is … Read More “Paper Crane 2D Platformer (Platformer)” »

Red Panda Shooter (Top-Down Shooter)

Posted on November 2, 2022November 24, 2022 By li2022 No Comments on Red Panda Shooter (Top-Down Shooter)
Game Design and Prototyping

For our third prototype game, we were tasked to create a Top-Down Shooter. Link to the game: https://qkayy.itch.io/red-panda-shooter My inspiration for the top-down shooter is the animal red panda. The enemy sprites that I created were inspired by the natural predators of the red pandas, these include: To begin my top-down shooter game, I created … Read More “Red Panda Shooter (Top-Down Shooter)” »

Pigeon Invaders (Space Invaders)

Posted on November 2, 2022November 25, 2024 By li2022 No Comments on Pigeon Invaders (Space Invaders)
Game Design and Prototyping

For our second prototype project, we were tasked to create a Space Invaders game. Link to the game: https://qkayy.itch.io/pigeon-invader The Space Invader clone that I made centers around the player trying to throw bread at pigeons. The first few scripts I needed to create are the movements for the player and the projectiles that the … Read More “Pigeon Invaders (Space Invaders)” »

Composition & Perspective Drawing

Posted on November 1, 2022December 12, 2022 By li2022 No Comments on Composition & Perspective Drawing
Composition & Perspective Drawing
Art and Animation Fundamentals

For this week’s challenge, we were tasked with creating a perspective drawing. I began the process on Adobe Photoshop then switched to Clip Studio Paint. To start with, I added a 3×3 grid and a one-point-perspective guideline. I altered the opacity of the lines to a lower opacity so I was able carefully draw over … Read More “Composition & Perspective Drawing” »

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