Skip to content

Katie Li – Portfolio

My WordPress Blog

  • Year 1
    • Art and Animation Fundamentals
    • Game Design and Prototyping
    • 3D Asset Design
    • Environment Design
  • Year 2
    • Postproduction & VFX
    • 3D Character Design
  • Year 3
    • Emerging Technologies
      • Lab Exercises
      • Production/Portfolio
  • Home
  • 2022
  • December

Month: December 2022

Anatomy

Posted on December 12, 2022December 14, 2022 By li2022 No Comments on Anatomy
Anatomy
Art and Animation Fundamentals

For our challenge this week, we were tasked to create an anatomy drawing. I decided to produce the drawing in Clip Studio Paint. To begin with, I started with a canvas size of 1920 x 1080. I followed the guidelines presented to us by creating 8 circles to separate the different areas of the body. … Read More “Anatomy” »

12 Principles of Animation: Unity Bone Rigging

Posted on December 12, 2022December 14, 2022 By li2022 No Comments on 12 Principles of Animation: Unity Bone Rigging
12 Principles of Animation: Unity Bone Rigging
Art and Animation Fundamentals

The basis behind the 12 Principles of Animation were created by Disney animators Ollie Johnston and Frank Thomas (Wikipedia, 2022). 1. Squash and Stretch The principle of squash and stretch determines the basis of the speed, momentum, weight and mass of the object. It is used to accentuate the physical aspect of the object if … Read More “12 Principles of Animation: Unity Bone Rigging” »

Sprite Sheet

Posted on December 11, 2022December 14, 2022 By li2022 No Comments on Sprite Sheet
Sprite Sheet
Art and Animation Fundamentals

Our task this week was to create a sprite sheet that contains assets for a 2D Pixel Art Platform Game. We were given a design brief that states that the game is set in a fantasy environment with a target audience of younger gamers. A specific style was requested for the asset sets of colours … Read More “Sprite Sheet” »

Copyright © 2025 Katie Li – Portfolio.

Theme: Oceanly News Dark by ScriptsTown