Research Overview For the Emerging Technologies Research Proposal, I wanted to centre my project on the American animated TV show, ‘Bob’s Burgers’. Based on the workshop tasks that I completed, I explored the different ways of immersive design through the use of those exercises. I experimented with creating immersive designs within VR and AR, but … Read More “Research Proposal: Crafting My Emerging Research Project” »
Year: 2024
Open Brush During the process of experimenting with VR Art, I first started with ‘Open Brush’. I didn’t have a clear idea in mind, so I began by trying out the different brushes that were in the software. I came across a brush called the ‘Petal’ brush which, combined with a pastel pink, created a … Read More “VR Immersive Art” »
Zapworks During this workshop, we were tasked to create an AR Zapworks project. I followed the tutorial provided and was able to get the 3D model working when scanning the QR code. Once I had uploaded the build, I scanned the QR code using my phone and it took me to the designated website. With … Read More “Immersive User Experience (UX) and Augmented Reality (AR)” »
Workshop 1: Creating 360° Scenes with Maya For the first session, I was tasked to create a 360° scene within Maya. I wanted to create something simple for my 360° scene; as I struggled with coming up with unique ideas, I decided to keep it simple so I recreated my bedroom! Storyboard My storyboard is … Read More “Prototyping An Immersive Experience” »
Video Showcase Reflection I really enjoyed the process of exploring the different ways to create VFX. I liked experimenting with the various settings, as well as setting up the environments for them. The process of post-production was quite fun, I enjoyed compiling the sequences together and editing transitions between them and seeing the overall project … Read More “Final Production Piece” »
Compiling Sequences Editing Adding a fade to black between the two clips. Animations Once I had finished drawing each frame, I imported the PNGs into Adobe After Effects and exported as an animation. When rendering my animation, I noticed that the rendered animation does not export with transparency; to fix this issue, I updated the … Read More “Post-Production” »
Camera Mapping Mixamo In order to create my music video, I need two characters to star in the production. After looking on the Mixamo website, I didn’t think any of the characters provided fit the style that I was intending; therefore, I tried looking on different websites for 3D character models such as Sketchfab. After … Read More “Camera Production” »
Visual Effects Space Dust The first particle system that I will create is the Space Dust. To do this, I followed a YouTube tutorial published by Gono, 2022. Within the Space level, I created a niagara system and selected ‘Hanging Partculates’. Within the Niagara System popup window, I selected the overview node and adjusted some … Read More “Creating the VFX” »
Setting the Scene Space To begin with, I started with the first scene that’s set in Space. To do this, I followed a YouTube tutorial (I See 3D, 2021) and downloaded textures (SolarSystemScope, 2019) which contained Earth, Clouds, Moon and Stars. Within Unreal Engine, I created an empty level and created a sphere within the … Read More “Production Notes” »
Video Showcase Rendered Images Orthographic Wireframe of Topology Reflection and Review Throughout the 3D Character Design module, I struggled a lot using the new software provided for us. I enjoyed experimenting with the different brushes in ZBrush, but found the software quite difficult to use when sculpting the desired design that I wanted. When it … Read More “Final Production Piece” »