Video Showcase Rendered Images Orthographic Wireframe of Topology Reflection and Review Throughout the 3D Character Design module, I struggled a lot using the new software provided for us. I enjoyed experimenting with the different brushes in ZBrush, but found the software quite difficult to use when sculpting the desired design that I wanted. When it … Read More “Final Production Piece” »
Day: 6 January 2024
Substance Painter When importing my model into Substance Painter, I came across an error that merged my UV Maps together; this made it impossible to paint over as the UVs all overlapped. I tried many different attempts with different export settings, but none of them worked; therefore, I decided to export the objects separately from … Read More “Texturing & Rendering My Character” »
To export my model from ZBrush to Maya, I must use the ‘Decimation Master’; this tool allows the user to reduce their polycount of the model without losing too much detail. Depending on the percentage of decimation, I am able to decrease my polycount before exporting it to Maya. To begin with, I pre-processed all … Read More “Retopology and UV Unwrapping in Maya” »
Creating a Blockout To begin the blockout, I followed the tutorial to create the basic shapes of anatomy. I started with the head by inserting a sphere and adjusting the shape with the ‘Move’ brush. By altering the size of the brush and enabling symmetry, I was able to create a head shape for my … Read More “Character Modelling in ZBrush” »
Character Research & Design Ideas When beginning this module, I first decided that I wanted to create a person. I was struggling with initial ideas, so I decided to experiment with a character I had created from my Scriptwriting module. The basis of my character is a regular painter, but because I needed the character … Read More “Generating Ideas Informed By Research” »