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Katie Li – Portfolio

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  • Year 1
    • Art and Animation Fundamentals
    • Game Design and Prototyping
    • 3D Asset Design
    • Environment Design
  • Year 2
    • Postproduction & VFX
    • 3D Character Design
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    • Emerging Technologies
      • Lab Exercises
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  • 2024
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Year: 2024

Texturing & Rendering My Character

Posted on January 6, 2024January 23, 2024 By li2022 No Comments on Texturing & Rendering My Character
3D Character Design, Year 2

Substance Painter When importing my model into Substance Painter, I came across an error that merged my UV Maps together; this made it impossible to paint over as the UVs all overlapped. I tried many different attempts with different export settings, but none of them worked; therefore, I decided to export the objects separately from … Read More “Texturing & Rendering My Character” »

Retopology and UV Unwrapping in Maya

Posted on January 6, 2024January 22, 2024 By li2022 No Comments on Retopology and UV Unwrapping in Maya
3D Character Design, Year 2

To export my model from ZBrush to Maya, I must use the ‘Decimation Master’; this tool allows the user to reduce their polycount of the model without losing too much detail. Depending on the percentage of decimation, I am able to decrease my polycount before exporting it to Maya. To begin with, I pre-processed all … Read More “Retopology and UV Unwrapping in Maya” »

Character Modelling in ZBrush

Posted on January 6, 2024January 22, 2024 By li2022 No Comments on Character Modelling in ZBrush
3D Character Design, Year 2

Creating a Blockout To begin the blockout, I followed the tutorial to create the basic shapes of anatomy. I started with the head by inserting a sphere and adjusting the shape with the ‘Move’ brush. By altering the size of the brush and enabling symmetry, I was able to create a head shape for my … Read More “Character Modelling in ZBrush” »

Generating Ideas Informed By Research

Posted on January 6, 2024January 22, 2024 By li2022 No Comments on Generating Ideas Informed By Research
3D Character Design, Year 2

Character Research & Design Ideas When beginning this module, I first decided that I wanted to create a person. I was struggling with initial ideas, so I decided to experiment with a character I had created from my Scriptwriting module. The basis of my character is a regular painter, but because I needed the character … Read More “Generating Ideas Informed By Research” »

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