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  • January
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  • Final Production Piece

Final Production Piece

Posted on January 6, 2024January 23, 2024 By li2022 No Comments on Final Production Piece
3D Character Design, Year 2

Video Showcase

Rendered Images

Front
Close-Up Front
Right
Left
Close-Up Left
Front
Front
Front

Orthographic Wireframe of Topology

Front
Right Side
Head
Front
Right Side
Torso
Front
Right Side
Back
Left Side
Top Down
Full Body

Reflection and Review

Throughout the 3D Character Design module, I struggled a lot using the new software provided for us. I enjoyed experimenting with the different brushes in ZBrush, but found the software quite difficult to use when sculpting the desired design that I wanted.

When it came to importing the model into Maya, I stumbled across another problem when importing my objects into the program. As well as proceeding onto retopology; I found that the procedure to create topology for my objects was extremely time consuming. I came across problem after problem when using Maya which made things quite stressful as I couldn’t find any solutions online and the impending doom of having a time restraint.

In hindsight, I would have like to create a character with intentions of it being more stylised, because I initially took inspiration from a semi-realistic game which I believe made things difficult to make in ZBrush. With a stylised character, I believe that I would have an easier time doing retopology in Maya.

Overall, I found this module quite difficult when trying to get used to the software; but I enjoyed the sculpting process in ZBrush and found it fun to use the tablets during lab sessions.

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