Video Showcase
Rendered Images








Orthographic Wireframe of Topology









Reflection and Review
Throughout the 3D Character Design module, I struggled a lot using the new software provided for us. I enjoyed experimenting with the different brushes in ZBrush, but found the software quite difficult to use when sculpting the desired design that I wanted.
When it came to importing the model into Maya, I stumbled across another problem when importing my objects into the program. As well as proceeding onto retopology; I found that the procedure to create topology for my objects was extremely time consuming. I came across problem after problem when using Maya which made things quite stressful as I couldn’t find any solutions online and the impending doom of having a time restraint.
In hindsight, I would have like to create a character with intentions of it being more stylised, because I initially took inspiration from a semi-realistic game which I believe made things difficult to make in ZBrush. With a stylised character, I believe that I would have an easier time doing retopology in Maya.
Overall, I found this module quite difficult when trying to get used to the software; but I enjoyed the sculpting process in ZBrush and found it fun to use the tablets during lab sessions.