Video Showcase Beauty Shots/Renders Orthographic Reflection and Review I enjoyed the process of creating my 3D asset. At the beginning I struggled coming up with an idea, but once I had finally settled on one I was excited to create the model in Maya. Although there were a lot of learning curves and difficulties using … Read More “Final Production Piece” »
Category: 3D Asset Design
Substance Painter Once I had finished modelling, I took the model into Substance Painter and baked it. By baking the model, it creates texture files for me to edit onto my model. Textures To begin the process, I created a folder for the textures of the page then created fill layers and black masks over … Read More “Development Process: Texturing and Lighting” »
Book Cover Spine The beginning stage of the modelling process was a little difficult for me. I first began by creating a cube and scaling the proportions so it would resemble the shape of a book. Next, by selecting the multi-cut tool and holding CTRL, I was able to create edge loops around the areas … Read More “Development Process: Modelling and UVs” »
For the 3D Asset module, we have been tasked to create a 3D asset that is influenced from the themes we have chosen for the Environment Design module to be the centre piece for our environment. The themes which I have chosen are fantasy and beauty. To ensure that my 3D asset fits into my … Read More “Planning and Research” »