For our challenge this week, we were tasked to create an anatomy drawing. I decided to produce the drawing in Clip Studio Paint. To begin with, I started with a canvas size of 1920 x 1080. I followed the guidelines presented to us by creating 8 circles to separate the different areas of the body. … Read More “Anatomy” »
Category: Art and Animation Fundamentals
Blog posts documenting the weeks for the Art and Animation Fundamentals module.
The basis behind the 12 Principles of Animation were created by Disney animators Ollie Johnston and Frank Thomas (Wikipedia, 2022). 1. Squash and Stretch The principle of squash and stretch determines the basis of the speed, momentum, weight and mass of the object. It is used to accentuate the physical aspect of the object if … Read More “12 Principles of Animation: Unity Bone Rigging” »
Our task this week was to create a sprite sheet that contains assets for a 2D Pixel Art Platform Game. We were given a design brief that states that the game is set in a fantasy environment with a target audience of younger gamers. A specific style was requested for the asset sets of colours … Read More “Sprite Sheet” »
For the sixth week, we were tasked to create pixel art for our platformer prototype. My initial ideas were inspired by the book ‘Six Crimson Cranes’ by Elizabeth Lim. Within the novel, there is a Princess who is able to give life to a paper crane which she hand crafted herself. Based on that paper … Read More “Pixel Art for Platformer Prototype” »
For our third prototype game, we were tasked to create a Top-Down Shooter. For its assets, I created them within Clip Studio Paint with 256 x 256 dimensions. My theme for this prototype is a red panda shooter, so for its player I opted to design the player as a red panda. In order to … Read More “Top-Down Shooter Assets” »
For our second prototype game, we were tasked to create a ‘Space Invader’ clone. My game is based on people feeding bread to pigeons. The basis of my game is that the player is a person throwing bread to stop the pigeons from attacking the player. The sprite shown on the left is a sprite … Read More “Pigeon Invader (Space Invader Clone) Assets” »
For our third week, we were tasked to create UI buttons for our Cookie Clicker prototype game. My inspiration for my Cookie Clicker were Chinese dumplings, so I created UI buttons that related to that. I opted to use the dumpling for the main clicker UI. For the upgrade buttons, I decided to use one … Read More “Cookie Clicker UI Buttons” »
For this week’s challenge, we were tasked with creating a perspective drawing. I began the process on Adobe Photoshop then switched to Clip Studio Paint. To start with, I added a 3×3 grid and a one-point-perspective guideline. I altered the opacity of the lines to a lower opacity so I was able carefully draw over … Read More “Composition & Perspective Drawing” »
For our second week of the Art and Animation Fundamentals, we were tasked with creating a photobashing piece using the program ‘Adobe Photoshop’. In order to create the photobashing piece, I first took a couple of images from Unsplash.com. I was drawn to the photograph of the mountain and decided that I wanted that to … Read More “Photoshop Manipulation” »
For the first week, I was set a challenge to create either concept art of a character or an environment. I had originally planned to create an environment piece that is inspired by a place that I had visited while I was abroad in Hong Kong. I had photographed this picture and used it as … Read More “Environment and Character Concept Art” »