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Category: Art and Animation Fundamentals

Blog posts documenting the weeks for the Art and Animation Fundamentals module.

Anatomy

Posted on December 12, 2022December 14, 2022 By li2022 No Comments on Anatomy
Anatomy
Art and Animation Fundamentals

For our challenge this week, we were tasked to create an anatomy drawing. I decided to produce the drawing in Clip Studio Paint. To begin with, I started with a canvas size of 1920 x 1080. I followed the guidelines presented to us by creating 8 circles to separate the different areas of the body. … Read More “Anatomy” »

12 Principles of Animation: Unity Bone Rigging

Posted on December 12, 2022December 14, 2022 By li2022 No Comments on 12 Principles of Animation: Unity Bone Rigging
12 Principles of Animation: Unity Bone Rigging
Art and Animation Fundamentals

The basis behind the 12 Principles of Animation were created by Disney animators Ollie Johnston and Frank Thomas (Wikipedia, 2022). 1. Squash and Stretch The principle of squash and stretch determines the basis of the speed, momentum, weight and mass of the object. It is used to accentuate the physical aspect of the object if … Read More “12 Principles of Animation: Unity Bone Rigging” »

Sprite Sheet

Posted on December 11, 2022December 14, 2022 By li2022 No Comments on Sprite Sheet
Sprite Sheet
Art and Animation Fundamentals

Our task this week was to create a sprite sheet that contains assets for a 2D Pixel Art Platform Game. We were given a design brief that states that the game is set in a fantasy environment with a target audience of younger gamers. A specific style was requested for the asset sets of colours … Read More “Sprite Sheet” »

Pixel Art for Platformer Prototype

Posted on November 14, 2022November 25, 2024 By li2022 No Comments on Pixel Art for Platformer Prototype
Pixel Art for Platformer Prototype
Art and Animation Fundamentals

For the sixth week, we were tasked to create pixel art for our platformer prototype. My initial ideas were inspired by the book ‘Six Crimson Cranes’ by Elizabeth Lim. Within the novel, there is a Princess who is able to give life to a paper crane which she hand crafted herself. Based on that paper … Read More “Pixel Art for Platformer Prototype” »

Top-Down Shooter Assets

Posted on November 14, 2022November 25, 2024 By li2022 No Comments on Top-Down Shooter Assets
Top-Down Shooter Assets
Art and Animation Fundamentals

For our third prototype game, we were tasked to create a Top-Down Shooter. For its assets, I created them within Clip Studio Paint with 256 x 256 dimensions. My theme for this prototype is a red panda shooter, so for its player I opted to design the player as a red panda. In order to … Read More “Top-Down Shooter Assets” »

Pigeon Invader (Space Invader Clone) Assets

Posted on November 14, 2022November 25, 2024 By li2022 No Comments on Pigeon Invader (Space Invader Clone) Assets
Pigeon Invader (Space Invader Clone) Assets
Art and Animation Fundamentals

For our second prototype game, we were tasked to create a ‘Space Invader’ clone. My game is based on people feeding bread to pigeons. The basis of my game is that the player is a person throwing bread to stop the pigeons from attacking the player. The sprite shown on the left is a sprite … Read More “Pigeon Invader (Space Invader Clone) Assets” »

Cookie Clicker UI Buttons

Posted on November 14, 2022December 12, 2022 By li2022 No Comments on Cookie Clicker UI Buttons
Cookie Clicker UI Buttons
Art and Animation Fundamentals

For our third week, we were tasked to create UI buttons for our Cookie Clicker prototype game. My inspiration for my Cookie Clicker were Chinese dumplings, so I created UI buttons that related to that. I opted to use the dumpling for the main clicker UI. For the upgrade buttons, I decided to use one … Read More “Cookie Clicker UI Buttons” »

Composition & Perspective Drawing

Posted on November 1, 2022December 12, 2022 By li2022 No Comments on Composition & Perspective Drawing
Composition & Perspective Drawing
Art and Animation Fundamentals

For this week’s challenge, we were tasked with creating a perspective drawing. I began the process on Adobe Photoshop then switched to Clip Studio Paint. To start with, I added a 3×3 grid and a one-point-perspective guideline. I altered the opacity of the lines to a lower opacity so I was able carefully draw over … Read More “Composition & Perspective Drawing” »

Photoshop Manipulation

Posted on October 7, 2022December 14, 2022 By li2022 No Comments on Photoshop Manipulation
Photoshop Manipulation
Art and Animation Fundamentals

For our second week of the Art and Animation Fundamentals, we were tasked with creating a photobashing piece using the program ‘Adobe Photoshop’. In order to create the photobashing piece, I first took a couple of images from Unsplash.com. I was drawn to the photograph of the mountain and decided that I wanted that to … Read More “Photoshop Manipulation” »

Environment and Character Concept Art

Posted on October 7, 2022December 12, 2022 By li2022 No Comments on Environment and Character Concept Art
Environment and Character Concept Art
Art and Animation Fundamentals

For the first week, I was set a challenge to create either concept art of a character or an environment. I had originally planned to create an environment piece that is inspired by a place that I had visited while I was abroad in Hong Kong. I had photographed this picture and used it as … Read More “Environment and Character Concept Art” »

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