For the 3D Asset module, we have been tasked to create a 3D asset that is influenced from the themes we have chosen for the Environment Design module to be the centre piece for our environment. The themes which I have chosen are fantasy and beauty. To ensure that my 3D asset fits into my … Read More “Planning and Research” »
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Video Showcase Beauty Shots Reflection Throughout the process of creating my environment, I came across a couple problems with textures and finding suitable assets to use, but once I had overcome them, I was enjoying exploring the creative process of designing a landscape and furnishing the interior to make it seem as realistic as possible. … Read More “Production Piece” »
3D Assets When creating my environment, I needed a collection of assets to furnish the exterior and interior of my landscape. With the selection of assets that I found online, they were used to decorate both inside and outside the witch cottage and make it seem like the someone was residing inside. I had found … Read More “Asset Reference List” »
Composition During the production process, it was important to keep in mind the position of the camera to ensure that the composition of the video was of sufficient standard. For the beginning shot, I wanted the camera to be positioned in the woods surrounding the swamp and leading towards the pond. I experimented with the … Read More “Composition, Colour and Lighting Theory” »
Design Process Landscape To begin with, I first started to sculpt out my landscape in ‘Landscape Mode’. I experimented with the different tools such as ‘Sculpt’, ‘Flatten’ and ‘Smooth’ to create the overall layout. With these tools, I was able to create a higher surface and flatten to create an even surface and smooth the … Read More “Environmental Storytelling” »
Theme/Location Exploration and Research For the Environment Design module, we have been tasked to create an environment based on a selection of one of the four main themes: And one of the eight sub-themes: The themes I have chosen for my environment are fantasy and beauty. My initial idea was to create an underwater environment … Read More “Portfolio Research” »
For our challenge this week, we were tasked to create an anatomy drawing. I decided to produce the drawing in Clip Studio Paint. To begin with, I started with a canvas size of 1920 x 1080. I followed the guidelines presented to us by creating 8 circles to separate the different areas of the body. … Read More “Anatomy” »
The basis behind the 12 Principles of Animation were created by Disney animators Ollie Johnston and Frank Thomas (Wikipedia, 2022). 1. Squash and Stretch The principle of squash and stretch determines the basis of the speed, momentum, weight and mass of the object. It is used to accentuate the physical aspect of the object if … Read More “12 Principles of Animation: Unity Bone Rigging” »
Our task this week was to create a sprite sheet that contains assets for a 2D Pixel Art Platform Game. We were given a design brief that states that the game is set in a fantasy environment with a target audience of younger gamers. A specific style was requested for the asset sets of colours … Read More “Sprite Sheet” »
For the sixth week, we were tasked to create pixel art for our platformer prototype. My initial ideas were inspired by the book ‘Six Crimson Cranes’ by Elizabeth Lim. Within the novel, there is a Princess who is able to give life to a paper crane which she hand crafted herself. Based on that paper … Read More “Pixel Art for Platformer Prototype” »