For our third prototype game, we were tasked to create a Top-Down Shooter. For its assets, I created them within Clip Studio Paint with 256 x 256 dimensions. My theme for this prototype is a red panda shooter, so for its player I opted to design the player as a red panda. In order to … Read More “Top-Down Shooter Assets” »
Posts Page
For our second prototype game, we were tasked to create a ‘Space Invader’ clone. My game is based on people feeding bread to pigeons. The basis of my game is that the player is a person throwing bread to stop the pigeons from attacking the player. The sprite shown on the left is a sprite … Read More “Pigeon Invader (Space Invader Clone) Assets” »
For our third week, we were tasked to create UI buttons for our Cookie Clicker prototype game. My inspiration for my Cookie Clicker were Chinese dumplings, so I created UI buttons that related to that. I opted to use the dumpling for the main clicker UI. For the upgrade buttons, I decided to use one … Read More “Cookie Clicker UI Buttons” »
The final challenge which we were tasked to do was to create a 2D Platformer. Link to the game: https://qkayy.itch.io/paper-crane-2d-platformer My inspiration for my player sprite for the platformer came from the book “Six Crimson Cranes”. In the book, the protagonist creates an origami of a paper crane which then becomes life-like when magic is … Read More “Paper Crane 2D Platformer (Platformer)” »
For our third prototype game, we were tasked to create a Top-Down Shooter. Link to the game: https://qkayy.itch.io/red-panda-shooter My inspiration for the top-down shooter is the animal red panda. The enemy sprites that I created were inspired by the natural predators of the red pandas, these include: To begin my top-down shooter game, I created … Read More “Red Panda Shooter (Top-Down Shooter)” »
For our second prototype project, we were tasked to create a Space Invaders game. Link to the game: https://qkayy.itch.io/pigeon-invader The Space Invader clone that I made centers around the player trying to throw bread at pigeons. The first few scripts I needed to create are the movements for the player and the projectiles that the … Read More “Pigeon Invaders (Space Invaders)” »
For this week’s challenge, we were tasked with creating a perspective drawing. I began the process on Adobe Photoshop then switched to Clip Studio Paint. To start with, I added a 3×3 grid and a one-point-perspective guideline. I altered the opacity of the lines to a lower opacity so I was able carefully draw over … Read More “Composition & Perspective Drawing” »
We were tasked to create a Cookie Clicker game within the software “Unity”. Link to the game: https://qkayy.itch.io/dumpling-clicker My inspiration for my version of the Cookie Clicker is my love for dumplings. Following on from my previous artworks that I created, I wanted to maintain the Chinese-inspired trend which helped enforce my ideas for the … Read More “Dumpling Clicker (Cookie Clicker)” »
For our second week of the Art and Animation Fundamentals, we were tasked with creating a photobashing piece using the program ‘Adobe Photoshop’. In order to create the photobashing piece, I first took a couple of images from Unsplash.com. I was drawn to the photograph of the mountain and decided that I wanted that to … Read More “Photoshop Manipulation” »
For the first week, I was set a challenge to create either concept art of a character or an environment. I had originally planned to create an environment piece that is inspired by a place that I had visited while I was abroad in Hong Kong. I had photographed this picture and used it as … Read More “Environment and Character Concept Art” »